--dofile ("libs/libConsole.lua") --/!\ MLS Debug !!!
dofile ("libs/libCollisions.lua")
dofile ("libs/adds.lua")
debug_nb = 0
-- GigaClass Game --
Game = {}
dofile ("libGame/Window.lua")
dofile ("libGame/Sprite.lua")
dofile ("libGame/Platform.lua")
dofile ("libGame/RPG.lua")
function Game.clearMemory ()
  a, gmax, d_co, dt_co = nil, nil, nil, nil
  Game.Window.cur = nil
  Game.Window.a = nil
  Game.Window.win = nil
  Game.Window.new = nil
  Game.Window.draw = nil
  Game.Window.drawText = nil
  Game.Window.hideWindow = nil
  Game.Window.showWindow = nil
  Game.Window.Dialog.new = nil
  Game.Window.Dialog.draw = nil
  Game.Window.Choice.choices = nil
  Game.Window.Choice.new = nil
  Game.Window.Choice.draw = nil
  Game.Sprite.Table = nil
  Game.Sprite.new = nil
  Game.Sprite.draw = nil
  Game.Sprite.moveLeft = nil
  Game.Sprite.moveRight = nil
  Game.Sprite.moveUp = nil
  Game.Sprite.moveDown = nil
  Game.Platform.Table = nil
  Game.Platform.newBlock = nil
  Game.Platform.drawBlock = nil
  Game.clearMemory = nil
  Game.Window.Dialog = nil
  Game.Window.Choice = nil
  Game.Window = nil
  Game.Sprite = nil
  Game.Platform = nil
  Game = nil
  Collisions = nil
  CO = nil
  collectgarbage ()
end
-- end Game --